Pengaruh Penggunaan Media Animasi Powtoon Terhadap Kecerdasan Visual Spasial Mata Pelajaran Matematika Materi Bangun Ruang Kelas Vi Mi Miftahul Khoer
Abstract
This study aims to find out how the influence of Powtoon animation learning media on
visual spatial intelligence of students in class VI mathematics at MI Miftahul Khoer. This research
was conducted at MI Miftahul Khoer, Kumpay Village, Jalancagak. This research is a quantitative
research with a Quasy Experiment type of research. The population in this study were all students
of MI Miftahul Khoer, totaling 200. The sample of this study consisted of 1 class totaling 30
students and divided into 2 groups consisting of an experimental group with 15 students and a
control group with 15 students. person. The test instrument used to determine the visual-spatial
intelligence of science subjects was a multiple choice test in the form of a post-test which consisted
of 10 questions. The data analysis technique used in this study used the t test. Based on the research
that has been carried out, it can be concluded that there is an influence of powtoon animation
learning media on the visual spatial intelligence of students in mathematics at MI Miftahul Khoer.
This can be seen from the average value of critical thinking of students in mathematics as seen from
the average post-test score in the experimental class is 82.00 and the post-test value in the control
class is 72.67.
References
Al-Tabany, T. I. B. (2017). Mendesain model pembelajaran inovatif, progresif,
dan konteksual. Prenada Media.
Angkowo, R., & Kosasih, A. (2007). Optimalisasi media pembelajaran.
Gramedia Widiasarana.
Arifin, Z. (2017). Kriteria instrumen dalam suatu penelitian. Jurnal Theorems,
(1), 301743.
Arikunto, S. (2002). Prosedur Penelitian (edisi revisi). Jakarta: Rineka Cipta.
Arsyad, A. (2013). Media pembelajaran; Edisi revisi.
Awalia, I., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan media
pembelajaran animasi powtoon pada mata pelajaran matematika di
kelas IV SD. Kreano, Jurnal Matematika Kreatif-Inovatif, 10(1), 49–56.
Badudu, Y., & Zain, S. M. (1994). Kamus umum bahasa Indonesia. Pustaka
Sinar Harapan.
Danu F, D. (2018). Pengaruh Permainan Puzzle Terhadap Kecerdasan Visual
Spasial Pada Anak Usia 4-5 Tahun Di Tk Pertiwi Surodadi Jepara.
Fakultas Kesehatan Dan Keteknisian Medis.
Daryanto, J. (2018). ENGGUNAAN MEDIA PEMBELAJARAN VIDEO
INTERAKTIF UNTUK MENINGKATKAN PEMAHAMAN
TEMBANG MACAPAT DALAM PEMBELAJARAN BAHASA
DAERAH PADA SISWA SEKOLAH DASAR. Jurnal Pendidikan Dasar,
(1).
Deliviana, E. (2017). Aplikasi powtoon sebagai media pembelajaran: manfaat
dan problematikanya.
Desmita, D. (2009). Psikologi perkembangan peserta didik. Remaja
Rosdakarya.
Dewi, F. F., & Handayani, S. L. (2021). Pengembangan Media Pembelajaran
Video Animasi En-Alter Sources Berbasis Aplikasi Powtoon Materi
Sumber Energi Alternatif Sekolah Dasar. Jurnal Basicedu, 5(4), 2530–