PENGARUH GAME BASED LEARNING TERHADAP PRESTASI BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM DI SMPN 1 TANJUNGSIANG
Abstract
This research is motivated by the low results of student achievement in Islamic religious
education subjects about Asmaulhusna. This is caused because learning is not varied with learning
methods so that students are not interested in participating in learning in class. This study aims to
determine the reality, influence, and the relationship between game-based learning media and student
learning outcomes at SMPN 1 Tanjungsiang. By using quantitative data. The method used in this
research is a pre-experimental design research method, namely one group research design pretest and
posttest. The research subjects used were students of class VII SMPN 1 Tanjungsiang. Based on the
results of data processing, the reality value is 51.20. This value includes an effective description. Then
there is the reality of game based learning media at SMPN 1 Tanjungsiang. From the calculation of the t-
test obtained the value of sig. 0.000 <0.05, it can be concluded that there is an influence between game-
based learning media and student learning outcomes.
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